Armor Piercing

In Game:
The Armor Piercing simulation we’re using punches real holes into the object at the exact location where the projectile hits.
Therefore we take the velocity of the projectile and it’s mass to compute it’s impact energy. Then we take the armor thickness and the projectiles impact angle and determine if it could breakthrough, get stuck, or would just graze off/ricochet.
That way it’s also possible to simulate multiple breakthroughs in a row, i.e. 2 or more plates of armor, or multiple decks.

Armor Piercing Initial Hit

State of Development December 1st, 2018

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Armor Piercing Following Up Hit, Seethrough

State of Development December 1st, 2018

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38cm Impact Water Splash

State of Development January 2nd, 2019

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38cm Impact Water Splash through Binoculars

State of Development January 2nd, 2019

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Deck Fire Tirpitz after 28cm Impact from Oscarsborg

State of Development January 2nd, 2019

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Deck Fire Tirpitz after 28cm Impact from Oscarsborg

State of Development January 2nd, 2019

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Oscarsborg firing 28cm & Impact on Tirpitz, close range

State of Development January 2nd, 2019

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Smoke Effects from firing guns

State of Development January 2nd, 2019

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